Laralyn McWilliams

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February 21, 2015

Game Development

Segmenting (and not repeating) FSMs

I’ve been talking a lot on Twitter lately about creating my solo game, and I’m going to start saving them here as well. Today, I talked about why you often want FSMs on stand-alone gameobjects, and a beginning look at how/why you would segment them.   [View the story “Reasons Read more…

By Laralyn, 7 yearsFebruary 21, 2015 ago
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