I started working on an adventure game earlier this week. It’s coming full circle for me, since my start as a professional game developer in the 90’s was working nights and weekends on an adventure game. The tools were different then (Strata 3D, Macromedia/Adobe Director) but much of the process is still the same. Now, […]

I’d heard about previous Ludum Dare competitions, but never heard about it enough in advance to clear an entire weekend for it. This time, I decided to make the time and put it on my calendar. The goal was to design and build a game in 48 hours, by yourself, to fit a theme that […]

Years ago, when I used to play with interactive fiction languages, I happened upon The Player’s Bill of Rights by Graham Nelson. It was a part of his Craft of Adventure essay and it was mostly lost to the archaeological strata of the Internet. Despite its age and obscurity, the Player’s Bill of Rights is […]