I’d heard about previous Ludum Dare competitions, but never heard about it enough in advance to clear an entire weekend for it. This time, I decided to make the time and put it on my calendar. The goal was to design and build a game in 48 hours, by yourself, to fit a theme that […]

I’m done with Riven and moving on to Myst III: Exile. It’s interesting to think about the changes between Myst and Riven. Myst’s puzzles were both more contained and more clear, and the change in tone for Riven’s puzzles makes the entire game both subtle and overly complex. Containment Containment is important for puzzles, especially […]

I finished Myst the other night, and started on Riven. I’ve been thinking about a lot of things, including the relative complexity of Riven as compared to Myst, and especially as compared to newer games like Dream Chronicles and Enlightenus. I’ve also been thinking about the passage of time. As I walked around the islands […]