Years ago, when I used to play with interactive fiction languages, I happened upon The Player’s Bill of Rights by Graham Nelson. It was a part of his Craft of Adventure essay and it was mostly lost to the archaeological strata of the Internet. Despite its age and obscurity, the Player’s Bill of Rights is […]

There’s an interesting blog post at Armchair Arcade that discusses an evergreen debate: are modern games better than old games, or are they simply different? I don’t think there’s an absolute answer to that, even if you discount technology changes (the main point of his blog post). There’s one thing that’s clear to me though: […]

I’m almost done with Myst III: Exile, and I’ll post my thoughts about its puzzles and overall design after I finish it tonight. I want to talk for a minute about level design today. Edanna is an age in Myst III. It’s a rocky island in the middle of a vast bright blue sea. The […]