A past side project included building Wizardry-style combat. That’s a very specific kind of turn-based combat, best displayed in Wizardry VI and Wizardry VII. I call this phased combat. The player enters orders for each of her party members in turn, shown in the screen shot. Each party member can make choices like Fight, Parry, cast […]

Staring at an empty dialog window? Trying to mock up UI? It sounds absurd, but I’ve seen many designers get hung up on placeholder text. If you have text space to fill, grab some lorem ipsum and be done with it. You can get it from this free generator, or if you’re using Photoshop you […]