I’ve been talking a lot on Twitter lately about creating my solo game, and I’m going to start saving them here as well. Today, I talked about why you often want FSMs on stand-alone gameobjects, and a beginning look at how/why you would segment them.   [View the story “Reasons to segment FSMs” on Storify]

Staring at an empty dialog window? Trying to mock up UI? It sounds absurd, but I’ve seen many designers get hung up on placeholder text. If you have text space to fill, grab some lorem ipsum and be done with it. You can get it from this free generator, or if you’re using Photoshop you […]

Over the years, I’ve developed what I call the “We’re Guessing” voice. It’s this little whisper in my head, when I’m hip-deep in theory or debate over a feature, that says, “You’re guessing what will work. Prototype this.” If I’m working on a live game, it whispers something a little different: “You’re guessing what will work. […]