Shadows

1995, PC (cancelled) Shadows was an adventure/puzzle game, along the lines of Myst. I created a demo in Macromedia Director and Strata 3D (teaching myself 3D art creation in the process), which lead to a publishing deal with Microprose. I started a company, hired a team, and we were in Read more…

Crags

1997, PC (cancelled) I joined Media Station to design and lead the development team for a strategy game concept from the company owner. The original idea was a real-time strategy game, but I felt that adding simulation elements would elevate the player’s experience, adding an emotional connection to your dwarven Read more…

Full Spectrum Warrior

2004, Xbox, PC and PS2 Full Spectrum Warrior was originally developed by Pandemic as a training tool for the U.S. Army. I joined to lead the design team in its transition to a commercial game. Full Spectrum Warrior is a unique combination of a strategy game, where you control two Read more…