I’ve been talking a lot on Twitter lately about creating my solo game, and I’m going to start saving them here as well. Today, I talked about why you often want FSMs on stand-alone gameobjects, and a beginning look at how/why you would segment them.   [View the story “Reasons to segment FSMs” on Storify]

There’s an interesting blog post at Armchair Arcade that discusses an evergreen debate: are modern games better than old games, or are they simply different? I don’t think there’s an absolute answer to that, even if you discount technology changes (the main point of his blog post). There’s one thing that’s clear to me though: […]

My first posts on the site talked about making an adventure game. I said I’d post more when I had details on it, then… nothing. What happened? I changed my mind about what I wanted to make. I love adventure games, especially games like Myst. The first game I ever worked on was a Myst-style […]