There’s an interesting blog post at Armchair Arcade that discusses an evergreen debate: are modern games better than old games, or are they simply different? I don’t think there’s an absolute answer to that, even if you discount technology changes (the main point of his blog post). There’s one thing that’s clear to me though: […]

The topic of realism in games comes up pretty frequently, about a wide range of specific areas like design, art, and physics simulations. I’m going to talk specifically about realism in design for this blog post. What do I mean by realism in design? Here are some examples, from RPGs since that’s what I remember […]

Fair warning: this blog post talks about choices players can make while playing a game that block off or change subsequent game choices or content. It’s impossible to talk about that without significant spoilers. If you don’t want to get spoiled on Mass Effect 2, Dragon Age: Origins and a bit of Oblivion/Morrowind, stop now! […]