I was hired at Media Station, Inc. (MSI) in 1997 as Senior Producer/Designer for multiple game titles. At the time, MSI specialized in children’s titles developed for Disney and Hasbro, among others. Although they had just finished a core game title (Extreme Tactics), they wanted to make improvements in the design and process for their […]

The topic of realism in games comes up pretty frequently, about a wide range of specific areas like design, art, and physics simulations. I’m going to talk specifically about realism in design for this blog post. What do I mean by realism in design? Here are some examples, from RPGs since that’s what I remember […]