My Games

Console

Full Spectrum Warrior

2004, Xbox, PC and PS2 Full Spectrum Warrior was originally developed by Pandemic as a training tool for the U.S. Army. I joined to lead the design team in its transition to a commercial game. Full Spectrum Warrior is a unique combination of a strategy game, where you control two

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Console

Free Realms

2009, PC and PS3 I joined Free Realms as it rebooted from a port of an existing console game to free-to-play on PC, to a full-fledged, original IP free-to-play MMORPG for kids. It was a complex design task not just because of the scope of an MMORPG and the size

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Game Portfolio

Jewel Quest

2013, iOS Jewel Quest is the crown jewel brand for iWin, and one of the most popular match three brands in the casual space. While iWin had released mobile versions before, they were largely ports of PC games (or variants). The first original, free-to-play Jewel Quest game was a significant

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Game Portfolio

Deal or No Deal

2012, iOS Translating Deal or No Deal to iOS was a fairly straight-forward process, since it existed in other versions (such as PC). The translation to free-to-play, however, was new territory. We worked both before and after launch to discover ways to increase retention and fun–to encourage additional sessions–by creating

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Facebook

James Patterson: Catch a Killer

2011, Facebook Sony Online Entertainment briefly started a social games group to develop games for Facebook. I lead a team that worked with James Patterson on a hidden object game based on the Alex Cross license. I made the intentional choice to create a game for adults (which was age-gated

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Console

Disney’s Stitch: Experiment 626

2002, PS2 The game Stitch: Experiment 626 was a combination shooter-platformer. It took advantage of Stitch’s innate ability to climb walls and walk on ceilings. We developed it as the movie was being created, and so staged it as a prequel to tell Stitch’s story before he landed on Earth.

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Every Game is The Product of Shared Passion And a Great team.