My Games

Facebook

Relic Quest

2013, Facebook iWin has several brands in the Quest franchise, so when we began concept work on a free-to-play social hidden object game, I developed the idea of Relic Quest. The Quest series has an underlying theme of archaeology and adventure, and that theme continued in Relic Quest. We developed

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Console

Full Spectrum Warrior

2004, Xbox, PC and PS2 Full Spectrum Warrior was originally developed by Pandemic as a training tool for the U.S. Army. I joined to lead the design team in its transition to a commercial game. Full Spectrum Warrior is a unique combination of a strategy game, where you control two

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Game Portfolio

Jewel Quest

2013, iOS Jewel Quest is the crown jewel brand for iWin, and one of the most popular match three brands in the casual space. While iWin had released mobile versions before, they were largely ports of PC games (or variants). The first original, free-to-play Jewel Quest game was a significant

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Console

Free Realms

2009, PC and PS3 I joined Free Realms as it rebooted from a port of an existing console game to free-to-play on PC, to a full-fledged, original IP free-to-play MMORPG for kids. It was a complex design task not just because of the scope of an MMORPG and the size

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Game Portfolio

1 vs. 100

2012, iOS Creating 1 vs 100 for iOS shared most of the concerns of Deal or No Deal, below. In addition, it is a more complex game with much more on the screen. UI/UX at the smallest iPhone resolution required a great deal of iteration. Key design challenges: UI/UX for

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Console

Shadows

1995, PC (cancelled) Shadows was an adventure/puzzle game, along the lines of Myst. I created a demo in Macromedia Director and Strata 3D (teaching myself 3D art creation in the process), which lead to a publishing deal with Microprose. I started a company, hired a team, and we were in

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Every Game is The Product of Shared Passion And a Great team.