1995, PC (cancelled)
Shadows was an adventure/puzzle game, along the lines of Myst. I created a demo in Macromedia Director and Strata 3D (teaching myself 3D art creation in the process), which lead to a publishing deal with Microprose. I started a company, hired a team, and we were in production for a year and a half. Shadows was cancelled when Microprose was acquired by Spectrum Holobyte, along with their entire non-strategy game portfolio.
Key design challenges: creating puzzles that blended with an environment yet called out for user interaction, research in creating historically accurate scenes that supported gameplay requirements, narrative using full motion video on a tight budget.
I’ve blogged about Shadows in greater depth.