Fair warning: this blog post talks about choices players can make while playing a game that block off or change subsequent game choices or content. It’s impossible to talk about that without significant spoilers. If you don’t want to get spoiled on Mass Effect 2, Dragon Age: Origins and a bit of Oblivion/Morrowind, stop now! […]

I’m almost done with Myst III: Exile, and I’ll post my thoughts about its puzzles and overall design after I finish it tonight. I want to talk for a minute about level design today. Edanna is an age in Myst III. It’s a rocky island in the middle of a vast bright blue sea. The […]

I’m done with Riven and moving on to Myst III: Exile. It’s interesting to think about the changes between Myst and Riven. Myst’s puzzles were both more contained and more clear, and the change in tone for Riven’s puzzles makes the entire game both subtle and overly complex. Containment Containment is important for puzzles, especially […]