I finished Myst the other night, and started on Riven. I’ve been thinking about a lot of things, including the relative complexity of Riven as compared to Myst, and especially as compared to newer games like Dream Chronicles and Enlightenus. I’ve also been thinking about the passage of time. As I walked around the islands […]

I’ve started working on a personal project that, for me, is a return to where I started. I design games because of Myst. I had always played games, and always wanted to make games, but Myst gave me incentive and inspiration. It gave me the drive to spend all of my free time learning to […]