I usually start my UI layout with blocks of color. The blocks are named in the PSD file so I can tell by browsing what bit performs what function. By keeping it this simple, I don’t get stuck on details that don’t matter right now. I also get a better understanding of flow, shapes and space.
Prompted my a news story back in September that Halfbrick had laid off the last of its designers, I chatted on Twitter about some of the challenges in being a designer. I’ve been updating the
A past side project included building Wizardry-style combat. That’s a very specific kind of turn-based combat, best displayed in Wizardry VI and Wizardry VII. I call this phased combat. The player enters orders for each of
I’ve been talking a lot on Twitter lately about creating my solo game, and I’m going to start saving them here as well. Today, I talked about why you often want FSMs on stand-alone gameobjects,
I usually start my UI layout with blocks of color. The blocks are named in the PSD file so I can tell by browsing what bit performs what function. By keeping it this simple, I
Staring at an empty dialog window? Trying to mock up UI? It sounds absurd, but I’ve seen many designers get hung up on placeholder text. If you have text space to fill, grab some lorem
Over the years, I’ve developed what I call the “We’re Guessing” voice. It’s this little whisper in my head, when I’m hip-deep in theory or debate over a feature, that says, “You’re guessing what will work.