I usually start my UI layout with blocks of color. The blocks are named in the PSD file so I can tell by browsing what bit performs what function. By keeping it this simple, I don’t get stuck on details that don’t matter right now. I also get a better understanding of flow, shapes and space.
A past side project included building Wizardry-style combat. That’s a very specific kind of turn-based combat, best displayed in Wizardry VI and Wizardry VII. I call this phased combat. The player enters orders for each of
Over the years, I’ve developed what I call the “We’re Guessing” voice. It’s this little whisper in my head, when I’m hip-deep in theory or debate over a feature, that says, “You’re guessing what will work.